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- TIKI
- setup
- {
- scale 0.65
- path models/fx/splash
- surface material3 shader splashmap
-
- }
-
- // DHM (9/29/00) - renamed this from fx_watersplash2.tik
- init
- {
- client
- {
- cache splashmist.spr
- cache splashdrop.spr
- cache splashripple.spr
- }
- server
- {
- anim idle
- noshadow
- }
-
- }
-
- animations
- {
- idle splash.tan
- {
- server
- {
- 11 fadeout 0.5 0
- last remove
- }
-
- client
- {
- first originspawn splash1
- (
- count 6
- model splashmist.spr
- offset crandom 5 crandom 5 crandom 5
- randvel crandom 80 crandom 80 120
- accel 0 0 -350
- life 0.7
- scalemin 0.05
- scalemax 0.4
- scalerate 1.5
- fade
- )
-
- first originspawn splash3
- (
- count 18
- model splashdrop.spr
- offset crandom 5 crandom 5 crandom 5
- randvel crandom 80 crandom 80 180
- accel 0 0 -350
- life 1.0
- scalemin 0.02
- scalemax 0.14
- scalerate 0.4
- fade
- )
-
- first originspawn splashrings
- (
- count 7
- model splashripple.spr
- angles 90 0 0
- life 2.5
- scalemin 0.05
- scalemax 0.5
- scalerate 0.6
- offset crandom 37 crandom 37 0
- fade
- )
-
-
- }
- }
-
- }